I found that if i disable (set to No) in the video '"Scale Interface to fit grid width/height", the view does not seem smaller anymore, but it still feel not really square and again part of the tileset are still truncated (again see the dwarves) and also seems slightly more blurry than in 47.05Īdditionally, is it possible to get rid of the "varied ground tiles" ? i liked the look of DF with it disabled as it made the game much more readable to me, but in 50.04 i can't find the setting anymore. Taffer’s Tilesets Image via Taffer on Bay 12 Forums. it seems everything is smaller than in past DF (probably related to the game not rendering it square as it should) Of course, certain color schemes are darker than others: Jade, Dawnbringer, and Mishka are our preferences with the Wanderlust tileset. part of the tileset are truncated (see the dwarves especially) in the screen it does not seem square at all I'm using this square 12x12 tileset that worked great for me on all DF versions so far :īut when i set it up in DF 50.04 i ran into problems : While i'm very lost regarding the interface (as a lot of keybinding have changed and i really miss the screen with the command list as it was more clear than the mini buttons on the bottom for me), i may eventually get used to it one dayīut there's one thing i am not managing to do, it's to use my custom tileset This for example works fine in Cataclysm RL. We need the map being one layer, and UI a different one. Now with beautiful pixel graphics Learn the basics with in-game tutorials A lifetime living project - created/updated. A good tileset for the map is a bad tileset for the text, and what's a good tileset for the text is a bad tileset for the map. The map is a map, UI needs to be readable. Who knows, maybe in 10 years we'll be able to load once again two different tile sizes. This all lead to the support for TT fonts, despite as I said it would still requite TWBT in order to not have graphic tiles showing in the middle of text. There were tons of discussions about opening the source of the graphic layer, so that people could step in and improve it while Toady could continue working on the core game. This should have been figured out back in 2006, when we helped the game getting popular, talking on forums. I can change the tileset, but it affects both map and text. It was finally possible with earlier DF versions and DF Hack + plugin TWBT (and added bonus of having multilayer rendering). ![]() The most important feature for a text RL: have the map use a different tile than text/interface. It feels like I fought in vain in the RogueLike community for several years, only to go back at the beginning. ![]() Sad to see the most important feature for this game gone.
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